A Churches Virtual Reality (VR) Streaming Strategy

2016 will be the biggest release of VR gear for the consumer market. If you haven’t heard, VR is the next biggest thing. How do I know? Easy–follow the money. Hundreds of millions of venture capitalist dollars are being poured into that market. I can’t think of a more exciting way for the church to be ahead of the curve and to stay/be relevant.

Come on, churches, you do want to keep up with the latest technology, don’t you? You want to be relevant in today’s culture, right? It may be hard to envision the future of VR, but just think about the evolution of the cell phone. Cell phones have really made a significant impact on every culture on this planet. It’s an impact that has been felt not only in the IT world but in modern, everyday life, too. Before, it seemed everyone was glued to the TV; now, it’s hard to get them away from their mobile devices. Oh, how we can’t live without our mobile devices! And
virtual reality is just the next step in the exciting process of enhancing the end user’s mobile experience. For example, did you know some VR headsets only work with cell phones (see:Samsung VR Gear)?GearVR

VR gear is bringing forth a new, even richer, form of media. You should care, because this opens the doors for your ministry to reach those who could not or would not otherwise physically step in your church. With new technology, they can attend your services from anywhere in the world, allowing you to connect with an entirely new audience. Streaming video has really expanded the Gospel’s reach and still continues to do so. I have personally seen amazing
things happen for churches through streaming video. And to be honest, I am both excited and anxious to see how VR streaming will take the Gospel to the next level in terms of immersive streaming experiences.

We have been working hard on VR streaming solutions this past year. In fact, we were contracted to handle the VR live streaming for several large music festivals using Samsung’s VR Gear. This included software encoding and decoding and creating apps for playback on mobile devices.

So we will leave this article with food for thought, which we will address in the near future:

  1. Our VR streaming rollout plan.
  2. What is VR streaming? First, you have to understand the three different types of virtual reality.
  3. How do we incorporate VR streaming into our current streaming workflow?
  4. What equipment is needed for VR streaming?
  5. What will be your church’s Virtual Reality (VR) streaming strategy?
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